![]() ![]() Each piece of field encountered during the scan is tested to see whether it will grow Weeds. The scan starts in the top left corner, moves right until it hits the end of the map, and then continues the same way on the next row down. Once the event is triggered, the game scans the map for fields to grow weeds on. It will usually occur a short time before the crops themselves grow from seeds into the first growth stage. The interval is longer on "Slow" crop growth speed, and shorter on "Fast" crop growth speed. On "Normal" crop growth speed, the game triggers a weed growth event every 5-10 in-game hours. Weeds can be completely disabled from the options menu while in-game. In either case, any piece of weed removed with a Weeder or Herbicide will not regrow until the harvest. Herbicide can also be used on a field before weeds grow on it to prevent them from growing. If the weeds are already mature, they can only be removed using Herbicide from a Sprayer. While still in their first stage of growth, Weeds can be removed using a Weeder. If allowed to remain on the field, existing weeds will mature within one additional 5-8 hour growth cycle. This occurs at random intervals of between 5-8 hours (on Normal crop growth speed). ![]() Weeds grow automatically on any field that is sowed or growing (except on Grass fields). They can be removed at any time before the crops are ready to harvest, given the correct machinery. Weeds grow on top of regular Crops, reducing the harvest yield by 20% of its normal amount. Farming Simulator 19 introduced Weeds as a new type of field state. ![]()
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